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Sourcecode: airstrike version File versions  Download package

sprites_autogen.inc

#include "sprite_types.h"
/* Warning! This file is automatically generated by 
   utils/genspritelist.sh. Do not edit! */

void sprite_types_register()
{
    sprite_types_list[nr_sprite_types++] = &airballoon;
    sprite_types_list[nr_sprite_types++] = &biplane;
    sprite_types_list[nr_sprite_types++] = &bird;
    sprite_types_list[nr_sprite_types++] = &blueplane;
    sprite_types_list[nr_sprite_types++] = &bomb;
    sprite_types_list[nr_sprite_types++] = &bonusmachine;
    sprite_types_list[nr_sprite_types++] = &bonus;
    sprite_types_list[nr_sprite_types++] = &bouncer;
    sprite_types_list[nr_sprite_types++] = •
    sprite_types_list[nr_sprite_types++] = &cannon;
    sprite_types_list[nr_sprite_types++] = &cannonball;
    sprite_types_list[nr_sprite_types++] = &cloud;
    sprite_types_list[nr_sprite_types++] = &ldust;
    sprite_types_list[nr_sprite_types++] = &sdust;
    sprite_types_list[nr_sprite_types++] = &dsmoke;
    sprite_types_list[nr_sprite_types++] = &energymeter;
    sprite_types_list[nr_sprite_types++] = &explosion;
    sprite_types_list[nr_sprite_types++] = &fire;
    sprite_types_list[nr_sprite_types++] = &hangar;
    sprite_types_list[nr_sprite_types++] = &mark;
    sprite_types_list[nr_sprite_types++] = &msg_kill;
    sprite_types_list[nr_sprite_types++] = &msg_damage;
    sprite_types_list[nr_sprite_types++] = &msg_fire;
    sprite_types_list[nr_sprite_types++] = &missile;
    sprite_types_list[nr_sprite_types++] = &parachute;
    sprite_types_list[nr_sprite_types++] = &puff;
    sprite_types_list[nr_sprite_types++] = &blacksmoke;
    sprite_types_list[nr_sprite_types++] = &zeppelin;
}

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